feat: per-tier feature toggles for recipe variations/pairings (v0.50.0)

Admins can now disable specific AI features per tier from Admin > Tier
Limits — new feature_flags table (feature x tier -> enabled, defaulting
to true so adding a new gated feature never needs a backfill).

Covers recipe variations, drink pairing, and meal pairing to start.
When disabled for a user's tier, the button stays visible (with a small
lock badge) but opens an upgrade dialog instead of running; the API
route rejects the call server-side either way (requireFeatureEnabled,
re-reads tier from the DB rather than trusting the session's cache,
same rationale as checkAndIncrementTierLimit).

The upgrade dialog is informational only — no Stripe checkout exists
yet (STRIPE_PLAN.md is still just a plan) — its CTA links to /support
prefilled as an upgrade-interest suggestion.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Arnaud
2026-07-18 23:35:12 +02:00
parent 12c2ec213a
commit 2f3ba14093
24 changed files with 5945 additions and 19 deletions
@@ -2,7 +2,7 @@
import { useState } from "react";
import { useTranslations } from "next-intl";
import { Wine, Sparkles, Loader2, Coffee, Beer, GlassWater, Leaf } from "lucide-react";
import { Wine, Sparkles, Loader2, Coffee, Beer, GlassWater, Leaf, Lock } from "lucide-react";
import { FakeProgressBar } from "@/components/ui/fake-progress-bar";
import { toast } from "sonner";
import { Button } from "@/components/ui/button";
@@ -16,6 +16,7 @@ import {
} from "@/components/ui/dialog";
import { Badge } from "@/components/ui/badge";
import { Separator } from "@/components/ui/separator";
import { UpgradeDialog } from "@/components/premium/upgrade-dialog";
type Drink = {
name: string;
@@ -45,9 +46,10 @@ const TYPE_LABEL_KEY: Record<Drink["type"], string> = {
hot: "drinksTypeHot",
};
export function DrinkPairingButton({ recipeId }: { recipeId: string }) {
export function DrinkPairingButton({ recipeId, locked = false }: { recipeId: string; locked?: boolean }) {
const t = useTranslations("recipe");
const [open, setOpen] = useState(false);
const [upgradeOpen, setUpgradeOpen] = useState(false);
const [loading, setLoading] = useState(false);
const [drinks, setDrinks] = useState<Drink[]>([]);
@@ -72,6 +74,10 @@ export function DrinkPairingButton({ recipeId }: { recipeId: string }) {
}
function handleOpen() {
if (locked) {
setUpgradeOpen(true);
return;
}
setOpen(true);
if (drinks.length === 0) suggest();
}
@@ -81,14 +87,22 @@ export function DrinkPairingButton({ recipeId }: { recipeId: string }) {
<TooltipProvider>
<Tooltip>
<TooltipTrigger render={
<Button variant="ghost" size="icon" onClick={handleOpen} aria-label={t("drinksTooltip")}>
<Button variant="ghost" size="icon" onClick={handleOpen} aria-label={t("drinksTooltip")} className="relative">
<Wine className="h-4 w-4" />
{locked && <Lock className="h-2.5 w-2.5 absolute bottom-1 right-1 text-muted-foreground" />}
</Button>
} />
<TooltipContent>{t("drinksTooltip")}</TooltipContent>
</Tooltip>
</TooltipProvider>
<UpgradeDialog
open={upgradeOpen}
onOpenChange={setUpgradeOpen}
featureKey="drink_pairing"
featureLabel="Drink pairing"
/>
<Dialog open={open} onOpenChange={setOpen}>
<DialogContent className="max-w-2xl max-h-[80vh] overflow-y-auto">
<DialogHeader>